THESTARDB
STEN v3.5  ·  WebGL2  ·  Geodesic Raymarcher
The Star Engine  ·  STEN v3.5
THESTARDB
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About

What is TheStarDB?

TheStarDB is a living stellar encyclopedia assembled from public astronomical datasets and open science archives. Every object is rendered live in your browser using STEN, the Star Engine, a custom WebGL renderer that produces spectral-class-accurate stars with animated convection cells, coronal glow, and type-specific visual behavior.

The formal designation is Stellar Texture & Environment Navigator a name that describes the system's actual scope. It became STEN, and then informally the Star Engine. STEN is a real-time stellar environment simulation system: a physically parametric model of how light behaves in, around, and between stellar bodies. It characterises the spectral emission profile of a photosphere, the temperature gradient and opacity structure of an accretion disk, the distortion of background light by a compact object's gravity well, and the phase-dependent illumination of an orbiting planet all within a unified simulation. Every object in the catalog carries a physical description; STEN maps that description to a visual output. What you see is a direct consequence of spectral class, surface gravity, effective temperature and stellar mass, which is a real approximation, and not an artist's interpretation.

M-type Red Dwarf  ·  STEN Render

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Real Star Data
Accurate coordinates, magnitudes, spectral classifications, and distances sourced from public open-access astronomical catalogs.
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Live WebGL Rendering
STEN renders every star with custom GLSL shaders granulation, limb darkening, pulsation, accretion disks, and more.
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Exotic Objects
124 black holes, 34 magnetars, 2,536 pulsars, 6M+ quasars, 10M+ variable stars, and 997K deep-sky objects all with real physical parameters from open science catalogs.
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Exoplanet Archive
6,336 confirmed exoplanets drawn from open science archives, with host star links and orbital parameters.
Catalog

Object Types in STEN

Each object type has a dedicated shader pipeline from the blue-white fury of O-class supergiants to the silent darkness of stellar black holes.

O / B Class
Hot blue-white stars. Rigel, Spica, Bellatrix.
~12,000 in catalog
A / F Class
White to yellow-white. Sirius, Vega, Procyon.
~18,000 in catalog
G / K Class
Yellow to orange. Sol, Alpha Centauri, Tau Ceti.
~40,000 in catalog
M Class
Red dwarfs most common star. Proxima Cen, Barnard's Star.
~45,000 in catalog
Red Supergiant
Massive, ancient. Betelgeuse, Antares, VY Canis Majoris.
Rare
White Dwarf
Stellar remnants. Sirius B, 40 Eridani B, Van Maanen's Star.
~1,200 in catalog
Magnetar
Neutron stars with extreme magnetic fields. SGR 1806-20.
5 curated
Pulsar
Rotating neutron stars, 4,393 catalogued across the sky.
4,393 in catalog
Stellar Black Hole
Cygnus X-1, V404 Cygni, Gaia BH1. Accretion disk rendered.
48 curated
SMBH
Supermassive. Sgr A*, M87*, TON 618. Jets and photon ring.
25 curated
IMBH
Intermediate mass. HLX-1, NGC 1313 X-1.
6 curated
Quasar / AGN
Supermassive BHs with luminous jets. 3C 273, ULAS J1120.
6 curated
Blue Supergiant
Extreme luminosity. Eta Carinae, Rigel A, Deneb.
~800 in catalog
Wolf-Rayet
Massive stars shedding mass in fierce stellar winds. WR 104.
~220 in catalog
Brown Dwarf
Sub-stellar objects below the hydrogen fusion threshold.
~2,000 in catalog
Protostar
Young stellar objects still forming from collapsing gas clouds.
~600 in catalog
Named Stars
IAU-named stars with rich historical and cultural significance.
451 named
Exoplanet Hosts
Stars with confirmed planetary systems. Tau Ceti, 55 Cancri.
~5,000 in catalog
How We Compare

A Star Renderer. Not a Simulation.

Applications like Universe Sandbox offer a physics playground, and a genuinely excellent one. Collide worlds, sculpt planetary rings, watch stellar gravity strip matter from a companion across a binary orbit with excellent tools and options. We are not competing with that, and this was never the goal. STEN is a Stellar Object Renderer. Its purpose is to show you what a given star actually looks like: its spectral emission profile, its convective granulation, its limb darkening and coronal structure, all derived from its measured physical parameters. If Universe Sandbox is a flight simulator, STEN is precision satellite imagery of the real object. The Gaia catalog is the source seed data. STEN is what makes the picture. For a full feature comparison across TheStarDB, Stellarium, SkySafari and Universe Sandbox, see the comparison table on the STEN page.

Data Integrity

The Question Nobody Answered at Scale

The professional databases were built for researchers querying specific, well-studied objects. They are both invaluable and authoritative, and also extremely helpful but incomplete by design. Open any of the millions of entries in SIMBAD that lacks spectroscopic observation, and the spectral type field returns a single word: “Star”. HyperLEDA is another excellent dataset, and it catalogs more than four million galaxies; however it only contains morphological T-types for roughly 60,000 of them, excluding the greater part of 99.94% of its catalog. NASA/IPAC NED indexes approximately three billion source entries, but the overwhelming majority are simply typed Galaxy, with no morphology, stellar mass, or star formation rate. Consumer apps do not improve on this either, as no one has done the work. SkySafari, Stellarium, and even Universe Sandbox displays essentially no classification data for faint objects beyond a generic label. Nobody has built comprehensive photometric classification across 16M+ Stars, 17M+ Stellar Objects and 22M+ galaxies with computed physical properties for all of them, that is…until now.

SIMBAD: The Professional Standard
18M+ objects. Stars without spectroscopic observations are classified as “Star” , no spectral type, no derived properties. This applies to the majority of the catalog.
HyperLEDA: The Galaxy Authority
4+ million galaxies catalogued. Morphological T-types exist for ~60,000 of them. The remaining 3.9 million carry no structural classification.
NASA/IPAC NED: 3 Billion Sources
Three billion source entries. The vast majority are typed “Galaxy” only , no morphology, no stellar mass, no star formation rate on the record.

We Did the Math They Left Undone

Gaia DR3 publishes precision astrometry and broadband photometry for 1.8 billion sources. Utilizing the BP-RP color index, the flux ratio between Gaia’s blue and red passbands, we derived an effective temperature for all 16 million+ stars in the catalog using calibrated color-temperature relations from the referred literature. Temperature plus luminosity (absolute magnitude from parallax distance, corrected for bolometric flux) yields stellar radius via the Stefan-Boltzmann relation. From this derived temperature, we assigned a photometric spectral type, O through M with subtype, to every star in the catalog. All of this is standard stellar astrophysics. The incumbents had the same source data. They simply did not apply it at this scale for a public database. But we did.

For the 3,153 star clusters in our catalog, the same derivation principle was extended further. The Kharchenko+2013 MWSC catalog provides distances, ages, and member counts for 3,006 open clusters, yet integrated apparent magnitudesthe brightness an observer on Earth would actually measurewere absent for 85% of them. Rather than leave those fields blank, we applied a physically motivated empirical calibration: the integrated absolute magnitude of a cluster is predicted by MV = a + b·log10(N) + c·log10(t), where N is the member count and t is the age in years. Physics constrains the coefficient signs before any regression is run: b must be negative (more members contribute more total light, brightening the cluster), and c must be positive (older clusters have lost their most luminous O- and B-type stars to stellar evolution, dimming them). Fitting this model on the 447 clusters with confirmed catalog magnitudes yields MV = −8.72 − 1.04·log10(N) + 0.98·log10(t), with both coefficients obeying those physical constraints. A distance modulus conversionμ = 5·log10(dpc) − 5translates each derived absolute magnitude to the apparent brightness seen from Earth. Applied to 2,559 clusters without catalog values, this raises apparent magnitude coverage to 99.97% of the open cluster dataset, with a calibration residual of ±1.65 mag. The source data had existed in public catalogs for decades. The derivation is textbook astrophysics. No public cluster database had applied it at this scale before.

That being said, is a photometric classification of a Star or Galaxy as definitive as a measured spectrum? No. That is exactly why every entry is labeled: SPECTROSCOPIC where a real observed spectrum exists (roughly 119,000 named and nearby stars from HYG and other cross-references), and PHOTOMETRIC everywhere else. No other public astronomical database (including NASA) surfaces this distinction at the record level. The key is being honest about what the classification is, and we are, and always will be.

GLEN is on its way…
For galaxies and our upcoming GLEN program, we cross-matched five public catalogs: SDSS DR17 (1.1M spectroscopic redshifts and velocity dispersions), HyperLEDA (52k morphological T-types), HECATE (51k stellar masses and star formation rates), PGC2003, and Mangrove. Every galaxy in the resulting 22.4-million-entry dataset carries whatever the union of those five sources can provide. The photometric color-morphology relation, i.e., redder integrated color implies early-type tendency, and bluer shift implies late-type spiral, fills in estimates for the remainder of the data, and while this gives us an almost complete spec dataset for all 22M+ galaxies, we clearly and honestly flag this data as derived for later verification. As it stands, this is the first publicly queryable galaxy catalog at this scale with computed physical properties across the entire dataset. No one else has this, or even comes close.

STEN  ·  Geodesic Raymarcher

Relativistic Optics. Live. In Your Browser.

STEN's geodesic raymarcher simulates real relativistic light bending around compact objects photon sphere, gravitational lensing, frame dragging, and a physically-modelled accretion disk computed entirely on the GPU, per frame, at real-time frame rates. No pre-rendered frames. No video playback. Pure WebGL2.

STEN v3.5  ·  WebGL2  ·  Geodesic Raymarcher
Cygnus X-1  ·  Stellar Black Hole  ·  X-Ray Binary
License to Interact →
Unlock Full STEN Access

The Complete Universe Awaits You…You Only Need A License.

The free explorer gives you G-type stars, red dwarfs, white dwarfs, and pulsars a taste of what STEN can do. A full license opens every stellar class, every compact object, every exotic phenomenon the universe has to offer, rendered live in your browser at real-time frame rates.

Free Explorer
✦  G-Class & K-Class Stars (up to 5)
✦  M-Class Red Dwarfs
✦  White Dwarfs
✦  Pulsars
✦  Named Stars catalog
✦  Exoplanet hosts
○  No account required
Full STEN License
✦  Everything in Free, unlimited
✦  O & B Giants blue supergiants
✦  Red Supergiants Betelgeuse-class
✦  Magnetars extreme magnetic fields
✦  Stellar Black Holes geodesic raymarcher
✦  Supermassive Black Holes & Quasars
✦  Embed STEN in your own platform
Create Free Account License STEN →

No credit card required for free account  ·  Full license unlocks all 16 stellar object types in STEN

The Universe. In Your Browser. Right Now.

No application to download. No driver to install. No sandbox to configure. No account required to explore. STEN is a full stellar renderer built entirely in WebGL2, open a tab, and the stars are already burning.

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Runs Anywhere a Browser Does

Chrome, Safari, Firefox, Edge. Desktop, laptop, Chromebook, tablet. If it has a GPU and a URL bar, it runs STEN. No GPU drivers to configure, no Vulkan, no DirectX. The browser handles all of it automatically.

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Built for Touch & Gamepad

Full touchscreen navigation built in from the ground up. Zoom, orbit, and select objects with your fingertips. Plug in any controller, Xbox, PlayStation, or generic USB, and navigate the stellar catalog with your thumbstick. No configuration. No drivers. It just works.

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Cinematic Sound, Zero Setup

Every stellar class has its own ambient audio signature, white noise for quiet dwarfs, deep magnetic hum for magnetars, crackling plasma for red supergiants. Original ambient music plays throughout. All streamed from the browser. All optimised for looping.

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Build a Classroom Kiosk for Under $100

A Raspberry Pi or a $60 refurbished mini PC. A cheap touchscreen. A browser pointed at thestardb.org. That is the entire setup for a full astronomy kiosk your students can explore with their hands. No expensive software licenses. No classroom lab subscriptions. No IT department required. STEN runs on hardware that schools already own.

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Minimal Resources. Maximum Render.

STEN renders physically-modeled stars in real time using a handful of kilobytes of GLSL shader code. Convective cells, limb darkening, chromatic atmospheres, magnetic flares, all computed per-frame on the GPU. No gigabyte asset packs. No streaming textures. The entire renderer loads in seconds.

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Power Your Own Apps with the API

The TheStarDB API gives developers programmatic access to the full stellar catalog, spectral types, luminosities, distances, proper motion, and more. Build planetarium apps, educational tools, AR overlays, or research pipelines on top of real, structured stellar data. REST-first, JSON everywhere, rate limits that scale with your plan.

License STEN for Your Platform

STEN (The Star Engine) is available for commercial licensing. Embed the renderer in your educational software, science museum installation, streaming platform, or custom kiosk application. STEN renders stellar objects in real time inside any modern browser, no plugin, no runtime, no backend GPU.

Science Museums Drop STEN into your exhibit hall as an interactive stellar display. Touchscreen-ready, loop-stable, and runs on the TV behind your existing kiosk hardware.
EdTech Platforms Embed a live stellar renderer in your astronomy curriculum without building one. STEN delivers the visuals, you deliver the lesson.
Planetarium Software Replace static star-texture spheres with physically-modeled, spectrally-accurate renders. Point STEN at any star in the catalog and it renders it in real time.
Games & Simulations Add procedural stellar rendering to your space game or simulation. STEN parameters are fully scriptable, swap spectral class, temperature, and variability at runtime.
Learn About STEN Licensing

Begin Exploring the Universe

Browse the full stellar catalog, or jump directly into the STEN explorer and render any star in real time.